Posts Tagged ‘User Experience’

Smartphone Instant Messaging: The dawn of a new era in communication

30/01/2012 14:06 by Adelynne Chao

The evolution of messaging

Since the advent of SMS messaging two decades ago, this method of communication has become a solid revenue stream for operators with over 350m SMS messages sent every day in the UK alone[1]. More recently, the rapid adoption of smartphones and the increasing demand for mobile data – which soared fortyfold in the three years leading up to 2010[1] – means a new platform has been created for ‘always-on’ instant messaging. Mobile operators are already experiencing and acknowledging a change in consumer needs with the development of high-speed, 4G networks that will enable and facilitate VoIP[2]. They will also need to brace themselves for a shift in demand towards the enhanced experience provided by mobile instant messaging services.

Design goes subtle

17/01/2012 15:27 by Colin Strong

The look of mobile devices has changed considerably over the past couple of years, or more precisely since Jan 9th 2007 when the iPhone was first unveiled.  Since then there has been a gradual movement  toward the ubiquitous large touch screen, rounded corners and thin form. To illustrate this, handsets from Samsung, Nokia and Apple are shown to the left – to the untrained eye there is little to differentiate between them.

Compare this to a few years ago when there was a proliferation of form factor – from the previously ubiquitous clamshell Motorola Razor to some of the more unusual designs from Nokia (below). Admittedly these are somewhat polarised examples to make a point but nevertheless it is fair to say that we are not seeing the range of design in the basic form factor that was the case a few years ago.  Some would consider that this was due to the focus moving to the user interface rather than the form factor of the device and indeed, as we have reported previously, technology eco-systems are increasingly the critical element of the design process.

Where next for word of mouth?

09/01/2012 12:29 by Olly Robinson

(You can read the full version of this article in the latest edition of GfK TechTalk here.)

As consumers, we’re handing over more and more data about ourselves in exchange for products and services we take for granted. It’s this individual-level data that’s likely to provide the next generation of recommendation models, and the user experiences they fortify.

Recently, for the first time in ages, a friend recommended an album to me and I went straight out and bought it. No listening to samples on iTunes, no streaming on Spotify, no whatever it was that we did before these formats existed – just me and my credit card. As it turned out, the album was disappointing. I don’t want to point fingers, and I’m not going to bore you with what it was, but it did spur me on to think about how the role of recommendation is being changed by technology.

Turning UX into hard metrics

06/01/2012 15:54 by Tim Bosenick and Sonja Kleinschmidt

(You can read the full version of this article in the latest edition of GfK TechTalk here.)

The importance of the User Experience (UX) is increasingly recognized for the crucial role it has to play in take-up and loyalty of devices & digital services. The consumer devotion to their product eco-system of choice, the way in which users are encouraged to explore and discover new service facets, the ease with which it is possible to execute the actions you want quickly and easily; all these are core drivers of adoption and loyalty driven by the User Experience.

This has not always been the case, with UX historically being considered a discipline that is often separate from overall marketing prerogatives; a stage undertaken as something of a hygiene factor to ensure ‘all is well’ before getting on with the ‘more important parts’ of the marketing cycle.

Discoverability drives choice, adoption and loyalty in the digital market

04/01/2012 15:18 by Simon Pulman-Jones


(You can read the full version of this article in the latest edition of GfK TechTalk here.)

Pleasure for its own sake is becoming as crucial to the effectiveness of digital operating systems as the fundamentals of UX design. We are seeing a new dimension for UX: discoverability – the joy of discovery for its own sake. Discoverability is about three key success factors: personalized discovery; game-like engagement and viral appeal. This new dimension is about understanding how to engage digital consumers – encouraging them in exploring, finding, trying out – ‘experiencing’ new digital stuff.

User Experience – or UX – has historically been the discipline that has kept technology design honest. When all around them are losing their heads about the next shiny new technology feature, the UX experts are there, soberly insisting that any new design must first and foremost be seen from the user’s point of view. Is it usable? Is it useful?

Why mobile payments will be a success in 2011…

26/01/2011 14:11 by Ryan Garner

Many mobile companies and big brands are ready to launch mobile payment services this year. Although there is a healthy amount of consumer scepticism, there is also enough interest among early adopters and smartphone users to make this a success.

Last month TechTalk published a post about NFC (Near Field Communication) based mobile services becoming adopted among a wider consumer base in 2011. At the time of publishing we highlighted a number of new services and advances being made, from small start-ups to smartphone giants such as Apple, Google and Nokia. Now we’re almost one month into 2011 the news and developments on NFC, in particular mobile payments, continues to hit the headlines in the technology press. Most notably, O2[1] is beefing up their m-payments team ahead of its NFC based mobile payments service launch later this year, whilst  Google announced the launch of Android 2.3 OS (Gingerbread)[2], which adds support for NFC.